While many will be the standard sword, lance, or axe-master, others excel at ranged abilities, or are healers. Those au-fait with the series might be starting to understand, but each hero is different. The world is under attack, and only using your unique ability to summon past Fire Emblem heroes using their Emblem Rings can save everything you know and hold dear. In Fire Emblem Engage, you play as Alear, the Divine Dragon who has awoken after a thousand year slumber. While there aren’t multiple paths to take, it’s the actual core design of the battles that makes it so replayable. Engage feels truly big in a way few games do, yet I can hear fans of Three Houses already scratching their heads and reminding me of the three distinct stories that would, combined, take way more than the forty hours Engage does. It’s a turn-based tactics game through and through, with the weapon triangle system, swords and sorcery, healers, and possibly the largest number of classes to pick from in the series to date. Nuts and bolts wise, this is the Fire Emblem you know and love. In fact, I’d go so far as to say that Fire Emblem Engage is the best the series has to offer, and developer Intelligent Systems has thrown the veritable kitchen sink at this one, offering a unique take on replayability, compared to previous adventures. For the time I spent playing through the story mode, I felt involved through every cut-scene, every battle, and spent hours customising my heroes on their way to face off against the big bad. As games go that enrapture you from start to finish, Fire Emblem Engage is right up there.
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