![]() Increases the Level of Foul Legacy: Raging Tide by 3. Tartaglia regenerates 4 Elemental Energy. When opponents affected by Riptide are defeated. Here's a breakdown of what they do: Constellation Nameĭecreases the CD of Foul Legacy: Raging Tide (Elemental Skill) by 20% Talent priority for him is as follows:Ĭhilde Build: ConstellationsConstellations are where Childe really gets his power. Childe's 4th Ascension Passive makes it much easier to apply Riptide and this is why crit is an important stat for Childe. ![]() After that, switch to your main DPS character. The strategy would be to put him down, wreak havoc with his Elemental Skill, making sure to apply riptide, then use Elemental Burst (Melee). If you’re using Childe as a Sub DPS character, you don’t need to worry much about this chart as you won’t have him out in the field most of the time. Thankfully, a Redditor made a Childe Cooldown chart so we may all understand how it is calculated. If we take a closer look at his Elemental Skill, if it isn’t managed correctly, you can end up with a 45-second cooldown. This is where the problem of cooldown management comes in. As such, the talent priority as a Main DPS character would be: Increases your own party members' Normal Attack Level by 1.Ĭhilde’s Elemental Skill is where his damage lies. When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, or if his Normal and Charged Attacks do CRIT DMG, they will apply the Riptide status effect on the hit enemy. Sword of Torrents (4th Ascension Passive) DMG dealt in this way is considered Elemental Burst DMG. Riptide Blast: When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG. Melee Stance: Light of Obliteration: Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast. Returns a portion of its Energy Cost after use. Ranged Stance: Flash of Havoc: Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status. Performs different attacks based on what stance Tartaglia is in when casting. If the return to a ranged stance occurs automatically after 30s, the CD is even longer. The longer Tartaglia stays in his Melee Stance, the longer the CD. Tartaglia will return to his Ranged Stance and this ability will enter CD. After 30s, or when the ability is unleashed again, this skill will end. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s. Riptide Slash: Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. Charged Attack: Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG. In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows: Normal Attack: Perform up to 6 consecutive Hydro strikes. Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance. When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, he cannot perform a plunging attack.įoul Legacy: Raging Tide (Elemental Skill) Plunging Attack: Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. Riptide Burst: Defeating an opponent affected by Riptide created a Hydro burst that inflicts the Riptide status on nearby opponents hit. ![]()
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